

GL_VERSIONĔ.6 (Core Profile) Mesa 20.3.Graphics cards are essential to a computer’s performance, and without the right driver, they won’t function correctly. GL_RENDERER Mesa Intel(R) Xe Graphics (TGL GT2) GPU CUDA compute capability major versionĐ GPU1 VENDOR= 0x8086, DEVICE=0x9a49 ACTIVE Operating system Linux 5.12.14-amd64-desktopĢD graphics backend Skia/92 8e69798f33b4a4b777476dcdb7aa2c75177d07acĬommand Line /usr/bin/google-chrome-stable -use-gl=desktop -enable-features=VaapiVideoDecoder -enable-crashpad -flag-switches-begin -enable-gpu-rasterization -ignore-gpu-blocklist -flag-switches-end -origin-trial-disabled-features=SecurePaymentConfirmation

Some drivers can't recover after OUT_OF_MEM and context lost: 893177Īpplied Workarounds: exit_on_context_lostĪvoid waiting on a egl fence before swapping buffers and rely on implicit sync on Intel GPUs: 938286Īpplied Workarounds: rely_on_implicit_sync_for_swap_buffersĭisable GL_MESA_framebuffer_flip_y for desktop GL: 964010Īpplied Workarounds: disable(GL_MESA_framebuffer_flip_y)

On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565ĭisable partial swaps on Mesa drivers (detected with GL_VERSION): 339493Īdjust src/dst region if blitting pixels outside framebuffer on Linux Intel: 664740Īpplied Workarounds: adjust_src_dst_region_for_blitframebufferĭisable KHR_blend_equation_advanced until cc shaders are updated: 661715Īpplied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent) Mesa drivers in Linux handle varyings without static use incorrectly: 333885Īpplied Workarounds: count_all_in_varyings_packingĭisable partial swaps on Mesa drivers (detected with GL_RENDERER): 339493Īpplied Workarounds: disable_post_sub_buffers_for_onscreen_surfaces Rasterization: Hardware accelerated on all pagesĪdjust_src_dst_region_for_blitframebufferĭisable_post_sub_buffers_for_onscreen_surfacesĭisabled_extension_GL_KHR_blend_equation_advancedĭisabled_extension_GL_KHR_blend_equation_advanced_coherentĭisabled_extension_GL_MESA_framebuffer_flip_yĬlear uniforms before first program use on all platforms: 124764, 349137Īpplied Workarounds: clear_uniforms_before_first_program_use Out-of-process Rasterization: Hardware accelerated
